Wednesday, October 31, 2012

Making Video Games

Video games are played in the arcade, at home on television or personal computer, and a portable handheld game. They are packaged in a large console, game paks that can only be played on the same hardware manufacturers (ie Nintendo, Sega Genesis and Sony Playstation), and as a CD-ROM. Consisting of a program that instructs the computer to display certain visual and audio effects, video game utilizing the latest technology to deliver a fast-paced entertainment. The latest statistics show that 70% of all children in the United States have a home video game system. More than four billion dollars spent on video arcade games per year.HistoryAn early video games, pinball machines were introduced during the 1930s and remained popular until the 1970s. In 1971, a video arcade game called Computer Space was produced. Created by Nolan Bushnell and Ted Dabney, Computer Space was the first real coin-operated video game, but for various reasons, never became popular. However, it laid the foundation for the next video game that Bushnell and Dabney introduced: Pong arcade game phenomenal success. Modeled after a game of ping pong, it is an electronic game in which players try to hit a blinking dot paddle Videos pass their opponents. With the success of Pong, Bushnell and Dabney started Atari Company, and in 1975, they introduced a home version of Pong. In 1976, Warner Communications bought Atari for $ 28 million and expanded its line of home video game cartridges.At the same time Bushnell and Dabney is developing Pong, Ralph Baer, ​​who worked for Sanders Associates, has designed a home video game system called Odyssey. Developed in 1969, Baer system eventually produced and distributed by Magnavox in 1972. Odyssey is a package of 12 different plug-in game that is placed on a circuit card. Each game comes with a plastic coating that, when placed on top of the television screen, simulating the appropriate background. For example, a layer of plastic that includes a hockey arena with a hockey game. Odyssey also offers an electronic shooting gallery with four additional games and electronic guns. Eighty-five thousand systems sold.Rapid advances in electronic technology during the 1970s led to the development of more complex games, such as Space Invaders and Pac-Man. Introduced in 1983 as a joint venture between the Japanese company Namco and Midway USA, Pac-Man has sold hundreds of thousands of games and remains one of the most popular video game.When personal computers became available, computer games were created. Many of these games are adaptations of the arcade or home video game system, but also developed a unique game. Computer games industry grew rapidly during the 1980s supported by various companies, especially the Nintendo Corporation. In the late 1980s, the CD-ROM was introduced. These disks can hold more information on them, and enable the development of more sophisticated, interactive games. In 1995, digital video disc (DVD) was first produced for home computers. Because they have a storage capacity of more than twenty times larger than the CD-ROM, they promised to revolutionize gaming.DesignThe design is a key aspect of making all the video games. This is usually done by a team of skilled computer programmers, writers, artists, and other game designers. During the construction phase, they produce game specification, which includes the type of game, objective, and graphics.While creating video games rarely step by step process, there are many tasks that must be accomplished in the development stage. At first, the type and purpose of the game is determined. In general, the games into six categories, or genre, including combat, strategy shooting, simulation, adventure, and running, jumping and avoiding (RJA). Fighting games require players to battle each other or the computer. Today, they are the most popular and includes titles such as Mortal Kombat and Street Fighter. Shooting game involves battles in which players try to destroy enemy tanks, vessels, or aircraft. Strategy games including classics like chess, bridge or chess. Simulation is a game, which reproduces real-life situations such as flying or driving. Adventure game is a computerized version of the fantasy role-playing game. RJA is their game like Super Mario game in which characters try to achieve a certain goal when they were hindered by various obstacles.The action of the game is dependent on the desired place. An arcade game should have immediate action. A home version usually includes a variety of skill levels to keep players interested for a longer period. A handheld version of the video game is simplified to be played in miniature.Raw MaterialsAlthough the most important raw material in creating video games is imagination, a number of equipment needed to bring the imagination alive. Once the story has been made, the characters and backgrounds are drawn in the storyboard, and then transferred to an electronic format by the artists directly or through digitization. Lifelike action filmed and sound recorded on digital audio tape (DAT).Once the design is complete, a variety of raw materials used to produce video games. This includes the materials that go into making the storage media, accessories, and packaging. The most common storage media are floppy disks and CDs. It's made with hard plastic such as polycarbonate. CD has a thin layer of aluminum or silver coating. In addition, they are coated with a layer, a protective clear acrylic. Floppy disks are made with thin plastic coated with magnetic material. Plastics are also used to create accessory pieces that require some computer games. In each of the plastic used, various fillers and dyes are added to modify its characteristics. Typically, computer games are packed in cardboard boxes so decorated.ManufacturingProcessMaking video games is a lengthy process multifaceted that can last up to a year to finish one game.Creating a story* 1 Typically, authors are responsible for creating a complete game story with a setting, characters, and plot. It gives purpose and make the game more enjoyable for players. It also provides a destination for players and guidelines for the rules of the game. This information is then used to make the game manual. Often, the inspiration for this story came from popular movies or books. This story was transferred to a storyboard, where the original image is also added. Storyboard is a series of sketches of the panel attached to the board. Each sketch is accompanied with the dialog stories and / or description of the character.Catch the action with the artOnce the type of game and the story described, the game format can be determined. This format refers to what the player sees when playing the game. There are a variety of formats, including platform, scrolling top-down, isometric, three-dimensional (3D),
Creating a video game is a long, multifaceted process. A team of designers, artists, and programmers work together to create the final product. After the type of game and story are outlined, the game's format can be determined. The format refers to what the player sees when playing the game and a game may utilize one or more of these formats. The artist adds drawings to storyboards, including character descriptions and arrows showing how the characters will move. Sound and life-like action is recorded. 
Making video games is a lengthy process multifaceted. A team of designers, artists, and programmers work together to create the final product. Once the type of game and the story described, the game format can be determined. This format refers to what the player sees when playing the game and the game can utilize one or more of these formats. Add pictures to storyboard artists, including character descriptions and arrows showing how the character will move. Sound and live as the action is recorded.Making video games is a lengthy process multifaceted. A team of designers, artists, and programmers work together to create the final product. Once the type of game and the story described, the game format can be determined. This format refers to what the player sees when playing the game and the game can utilize one or more of these formats. Add pictures to storyboard artists, including character descriptions and arrows showing how the character will move. Sound and live as the action is recorded.and text. Gaming platforms are those who have a view of the player character. Top-down game gives a glimpse of the player character. They are often used for war games. The format is an isometric top-down game, which uses perspective tricks to give the illusion of 3D. True 3D gaming is just now becoming a reality with the introduction of CDs and DVDs. This is the future of computer gaming format. Text format games have limited graphics and only used for interactive fiction. In general, all games can use one or more of these formats.* 2 this artist add pictures to storyboard, including character descriptions and arrows showing how the character will move.* 3 final image is made in two ways. An artist can create a final image by creating graphics converter. Converted graphics are images that have been drawn by the artist using a computer. More life-like images created by action film with actors and then electronically digitized images. Artists examine measures recorded on RGB monitor that produces a brighter image and select each
After the programmer has written the program for the game and the recorded sound and action has been digitized, the game code is transferred to a master compact disk. This disk will be used to mass produce thousands of copies. The disk is put into a laser-cutting machine. While the disk is spun, the binary code from the computer game's program sends a signal to the laser. The laser will then cut pits in the photo resistive coating corresponding to the program. The disk is then chemically etched and given a metal coating. 
Once the programmer has written a program for the game and the sound is recorded and action has been digitized, the game code is transferred to a compact disk master. This disk will be used to mass produce thousands of copies. Disc that is inserted into the laser cutting machine. While the disk is spinning, the binary code of a computer game program sends a signal to the laser. Laser will then cut a hole in the resistive layer images in accordance with the program. Disk then chemically etched and metal layers.Once the programmer has written a program for the game and the sound is recorded and action has been digitized, the game code is transferred to a compact disk master. This disk will be used to mass produce thousands of copies. Disc that is inserted into the laser cutting machine. While the disk is spinning, the binary code of a computer game program sends a signal to the laser. Laser will then cut a hole in the resistive layer images in accordance with the program. Disk then chemically etched and metal layers.frame that will be used to create action. Typically, six to 10 frames used to display characters walking / running one step. Four to five frames are required to describe the punch or kick. The background was also created by the artist using both converted and digitized images. Although it may seem cohesive to the audience, the background is actually a collage of different images.Dialogue and voice recordingeffect* 4 The dialogue and sound effects were recorded in the studio with various audio techniques. Once recorded on digital audio tape (DAT), a computerized voice synthesizer to a computer specifically modify and translate voice into data.Writing program* 5 After all the initial design elements specified, programming, or coding, can begin. The first step in this process is to draw a flowchart, which shows the logical development of a computer program. Various programming languages ​​are used like C + +, Java, or Visual BASIC. This code is usually produced by a team of programmers, each working on a different phase of the game, and can take up to seven months to produce. To speed up the coding process, the algorithms have been developed previously are modified and adapted to the new game. This is more efficient because it eliminates the need to constantly re-write the same program and reduce the likelihood of serious errors. Each action may require individual instructions written by programmers, and about 250,000 individual commands written to create a video game program. The sound and graphics are also to be programmed separately.Examination* 6 games development testing phase helps reveal the basic design and programming problems. Testing can be accomplished in several ways. The programmers can run the game and try to find the problem gross alone. In addition, professional playtesters used. These are people who are specifically trained to play the game and look for subtle errors. They usually game designers themselves, and have experience with different types of games. In addition to finding errors, playtesters also give critiques and suggestions to make the game better. In some cases, a computer game developer to use people from the general public to test the game. This gives them information about consumer acceptance. Information gained from the last testing phase. Reprogramming then carried out until the game is right tweeked.Burning discs* 7 When the program is finished, the game code is transferred to a compact disk master. This disk will be used to mass produce thousands of copies required. Master disk consists of smoothly polished glass coated with an adhesive and photo resistive material. This disc is inserted into a laser cutting machine. While the disk is spinning, the binary code of a computer game program sends a signal to the laser. Laser will then cut a hole in the resistive layer images in accordance with the program. Disk then chemically etched and metal layers. At this point, it is an exact replica of the disc so.* 8 Copies of the opposite metal master disc is then created through a process known as electroforming. Using electric current, the metal is deposited on the surface of the master disk. This is a copy of upside then used to create a master some metal through a similar process. It's the master of metal used to make multiple copies of stamping upside down.* 9 To mass produce plastic compact disk, a copy of stamping dies inserted into the injection molding machine. In this machine, polycarbonate pellets are placed in the hopper and drawn through the long screw. Though withdrawn, the plastic into liquid. It is then injected into a mold with a copy stamping. It is held under pressure for some time and then allowed to cool. As it cools, hardens gives exactly the same pattern of holes as a master. It is then freed from the dead and examined disadvantages. If no defects are found, the disk was rejected.* 10 Disk then transferred to the engine, which punches a hole in the middle. It is then coated with a thin film of aluminum or silver either using vacuum deposition techniques. Next, apply a clear acrylic plastic. Finally, the disk is transported to the assembly and silk screen printed label on it.Game packs* 11 All components of the game are transported to the packing line. Here, every part of the game is placed in a box, a cardboard mold. This process can either be done by hand or by automated machinery. The boxes are then conveyored game to shrink-wrap machines that seal in plastic. They cased and ready for shipment.Quality ControlThe process of transferring the program to the computer game compact disk, or DVD, should be done in a clean and dust free. This is because dust particles much larger than the hole carved in the disk, and the particles can damage the disc. Therefore, the quality control measures that are being taken to strictly control the environment around the disk-making. Other visual inspections performed at various points during manufacture disk. Random sample of disks so also tested to make sure it is working properly. Outside the examination involved in the making of the disc, the other components of the game are also checked to ensure they meet the required specifications. At the end of the manufacturing process, a random sample of the finished product inspected to make sure it includes all the necessary components.FutureComputer game programming continues to become more sophisticated as the available hardware improves. The most important recent advances that promise to revolutionize the game is the development of DVD technology. This will allow a much larger amount of information to be included in the game program. This should improve many aspects of the game such as routine artificial intelligence, graphics, and special effects. Things like video clips are included to make the game more interactive. 

No comments:

Post a Comment